Also known as Points Rummy, this amazing form of 13 card Rummy is famous for its electrifying pace, and the sheer exhilaration that often accompanies it! In this variant of the game, players compete to score as few points as possible, or at least fewer than all of their opponents.
This form of the game is also characterized by a ‘winner takes all’ approach, and this only adds to the overall allure of the game. So come on over to Taj Rummy today, and enjoy this wonderful form of the game in all its brilliance!
Now, let’s delve in deeper to find out what Strikes Rummy or Points Rummy is all about!
Here are the basic things to keep in mind about Strikes Rummy:
- One deal!: This quick form of the game involves only one deal or turn
- First go: A toss decides which player gets to play first
- Number of cards: In this variant of the game, two decks of cards are used (53 cards per Deck, including the Printed Joker)
- Cards Dealt: Every player is dealt 13 cards each at the start of the game
- The players pre-determine a cash value for each point before the game begins
- The first player who makes a Valid Declaration will get a 0 points penalty (or will receive no points)
- The score of the other players will be arrived at by totalling up the values of the cards they have failed to group. These ungrouped cards are those which have not been grouped into valid Sets and Sequences.
- Full Count: The maximum number of penalty points that can be awarded to any one player is capped at 80 points, this is also known as ‘Full Count’.
- First Drop Penalty: 10 Points
- Middle Drop Penalty: 40 Points
- Winning Formula: A winning Declaration (also
known as a ‘Show’) must include
- One Pure Sequence (A Sequence without a Joker)
- Second Sequence (A Sequence with or without a Joker)
- The remaining cards should also be grouped into Sets or Sequences, of a minimum of three cards each
- Winning Strategy: The trick to winning at Strikes
Rummy is to form valid
Sets at a lightning pace, and faster than all your
opponents, and to make a Valid
Declaration faster than all of the players at the table.
- To do this, you must ‘drop’, or get rid of cards which do not fit into any Sequences or Sets. This is because ungrouped cards will add to your points total.
- Prize money: The winner of the game will receive the total prize money, minus the rake. The total prize money is arrived at by multiplying the total points earned by all the losing players, with the cash value per point predetermined by the players.
- Joker: A card is chosen at random from the Closed Deck to be the Joker for the game. In the event that the random card that is chosen is the Printed Joker, then all the Aces in the game will be treated as Jokers.
- Declarations: In order to make a Valid
Declaration, a player will need:
- One Pure Sequence (A Valid Sequence without Joker)
- A Second Sequence (This Sequence can be formed with or without a Joker)
- The remaining cards in the player’s hand should be grouped into Valid Sets or Sequences of a minimum of 3 cards each
Strikes or Points Rummy Gameplay: Explained
In this section, we will explain how the gameplay develops in a game of Pools Rummy:
- In case a player fails to draw and discard cards in the prescribed time, it will be regarded as a missed move, and the player will have to wait for their next turn to draw and discard
- If three consecutive missed moves are made by a player, the player will have to drop out of the game with the Middle Drop points penalty added to their score. If, however, only two players remain at the table, and one of them drops out on account of three consecutive missed moves, then the opponent is automatically declared the winner
- In such a case, the Open Deck will be reshuffled
- The top card in the Open Deck will not be part of this new ‘Closed Deck’